// Copyright (C) 2007 Dave Griffiths // Licence: GPLv2 (see COPYING) // Fluxus Shader Library // --------------------- // Toon (Cel) NPR Shader // Standard toon model with configurable // colours for the different shading areas uniform vec3 LightPos; varying vec3 N; varying vec3 P; varying vec3 V; varying vec3 L; varying vec4 S; void main() { N = normalize(gl_NormalMatrix*gl_Normal); P = gl_Vertex.xyz; V = -vec3(gl_ModelViewMatrix*gl_Vertex); L = vec3(gl_ModelViewMatrix*(vec4(LightPos,1)-gl_Vertex)); gl_Position = ftransform(); S = gl_ProjectionMatrix*gl_Position; }