These commands are the low level renderer controls. You shouldn't need to deal with these unless you are being wily, or implementing a fluxus renderer outside of the scratchpad interface.
Returns rendererid-number
Makes a new scenegraph renderer.
Example
(make-renderer)
Returns void
Make this renderer the current context for commands.
Example
(renderer-grab renderer)
Returns void
Pop the renderer context stack.
Example
(renderer-grab renderer)
Returns void
Clears the backbuffer, and renders everything
Example
(fluxus-render)
Returns void
Update the physics system.
Example
(tick-physics)
Returns void
Render the physics system (for helper graphics). This is the low level command - use set-physics-debug instead.
Example
(render-physics)
Returns void
Deletes all the renderers and makes a new default one.
Example
(reset-renderers)
Returns void
Calls reshape on the current renderer
Example
(reshape 100 100)
Returns void
Inits the whole rendering system, only needs calling once.
Example
(fluxus-init)
Returns void
Returns a string containing error information for the last frame.
Example
(display (fluxus-error-log))