00001 // Copyright (C) 2005 Dave Griffiths 00002 // 00003 // This program is free software; you can redistribute it and/or modify 00004 // it under the terms of the GNU General Public License as published by 00005 // the Free Software Foundation; either version 2 of the License, or 00006 // (at your option) any later version. 00007 // 00008 // This program is distributed in the hope that it will be useful, 00009 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00010 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00011 // GNU General Public License for more details. 00012 // 00013 // You should have received a copy of the GNU General Public License 00014 // along with this program; if not, write to the Free Software 00015 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00016 00017 00018 // Generates a shadow volume poly primitive for the supplied 00019 // primitives and light position 00020 00021 // Can we accelerate the process by caching as much as possible, and 00022 // changing only when light positions/primitive transforms/deform? 00023 00024 #include "Primitive.h" 00025 00026 #ifndef N_DEPTHSORTER 00027 #define N_DEPTHSORTER 00028 00029 namespace Fluxus 00030 { 00031 00035 class DepthSorter 00036 { 00037 public: 00038 DepthSorter(); 00039 ~DepthSorter(); 00040 00042 void Clear(); 00043 00045 void Add(const dMatrix &globaltransform, Primitive *prim, int id); 00046 00049 void Render(); 00050 00051 private: 00052 00053 class Item 00054 { 00055 public: 00056 Primitive *Prim; 00057 dMatrix GlobalTransform; 00058 float Depth; 00059 int ID; 00060 00061 bool operator<(const Item &other) const 00062 { 00063 return Depth<other.Depth; 00064 } 00065 }; 00066 00067 list<Item> m_RenderList; 00068 }; 00069 00070 }; 00071 00072 #endif