NURBSPrimitive.h

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00001 // Copyright (C) 2005 Dave Griffiths
00002 //
00003 // This program is free software; you can redistribute it and/or modify
00004 // it under the terms of the GNU General Public License as published by
00005 // the Free Software Foundation; either version 2 of the License, or
00006 // (at your option) any later version.
00007 //
00008 // This program is distributed in the hope that it will be useful,
00009 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00010 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00011 // GNU General Public License for more details.
00012 //
00013 // You should have received a copy of the GNU General Public License
00014 // along with this program; if not, write to the Free Software
00015 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00016 
00017 #include "Primitive.h"
00018 
00019 #ifndef N_NURBSPRIM
00020 #define N_NURBSPRIM
00021 
00022 namespace Fluxus
00023 {
00024 
00027 class NURBSPrimitive : public Primitive
00028 {
00029 public: 
00030     NURBSPrimitive();
00031     NURBSPrimitive(const NURBSPrimitive &other);
00032     virtual  ~NURBSPrimitive();
00033     
00037     virtual NURBSPrimitive* Clone() const;
00038     virtual void Render();
00039     virtual void RecalculateNormals(bool smooth);
00040     virtual dBoundingBox GetBoundingBox();
00041     virtual void ApplyTransform(bool ScaleRotOnly=false);
00042     virtual string GetTypeName() { return "NURBSPrimitive"; }
00044 
00049     void Init(int orderu, int orderv, int ucvs, int vcvs) { m_UOrder=orderu; m_VOrder=orderv; m_UCVCount=ucvs; m_VCVCount=vcvs; }
00050     void AddCV(const dVector &CV) { m_CVVec->push_back(CV); }   
00051     void AddN(const dVector &N) { m_NVec->push_back(N); }   
00052     void AddTex(const dVector &ST) { m_STVec->push_back(ST); }  
00053     void AddUKnot(float k) { m_UKnotVec.push_back(k); } 
00054     void AddVKnot(float k) { m_VKnotVec.push_back(k); } 
00056     
00057 protected:
00058     
00059     virtual void PDataDirty();
00060     void SetupSurface();
00061     
00062     vector<dVector> *m_CVVec;
00063     vector<dVector> *m_STVec;
00064     vector<dVector> *m_NVec;
00065     vector<float> m_UKnotVec;
00066     vector<float> m_VKnotVec;
00067     
00068     int m_UOrder;
00069     int m_VOrder;
00070     int m_UCVCount;
00071     int m_VCVCount;
00072     int m_Stride;
00073     
00074     GLUnurbsObj *m_Surface;
00075 };
00076 
00077 };
00078 
00079 #endif

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