ShadowVolumeGen.h

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00001 // Copyright (C) 2005 Dave Griffiths
00002 //
00003 // This program is free software; you can redistribute it and/or modify
00004 // it under the terms of the GNU General Public License as published by
00005 // the Free Software Foundation; either version 2 of the License, or
00006 // (at your option) any later version.
00007 //
00008 // This program is distributed in the hope that it will be useful,
00009 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00010 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00011 // GNU General Public License for more details.
00012 //
00013 // You should have received a copy of the GNU General Public License
00014 // along with this program; if not, write to the Free Software
00015 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00016 
00017 
00018 // Generates a shadow volume poly primitive for the supplied 
00019 // primitives and light position
00020 
00021 // Can we accelerate the process by caching as much as possible, and 
00022 // changing only when light positions/primitive transforms/deform?
00023 
00024 #include "Primitive.h"
00025 #include "PolyPrimitive.h"
00026 #include "NURBSPrimitive.h"
00027 
00028 #ifndef N_SHADOWGEN
00029 #define N_SHADOWGEN
00030 
00031 namespace Fluxus
00032 {
00033 
00041 class ShadowVolumeGen
00042 {
00043 public:
00044     ShadowVolumeGen();
00045     ~ShadowVolumeGen(); 
00046 
00049     void SetLightPosition(dVector pos) { Clear(); m_LightPosition=pos; }
00050     
00053     void Clear();
00054     
00057     void Generate(Primitive *prim);
00058     
00060     PolyPrimitive *GetVolume();
00061     
00063     void SetLength(float s) { m_Length=s; }
00064 
00067     void SetExpand(float s) { m_Expand=s; }
00068     
00073     void SetDebug(bool s) { m_Debug=s; }
00074     bool GetDebug() { return m_Debug; }
00076     
00077 private:
00078 
00079     typedef pair<int,int> EdgeType;
00080     typedef vector<EdgeType> EdgeContainer;
00081     typedef vector<EdgeContainer> SharedEdgeContainer;
00082 
00083     void PolyGen(PolyPrimitive *src);
00084     void NURBSGen(NURBSPrimitive *src);
00085     
00086     void AddEdge(dVector start, dVector end);
00087     int FindNextEdge(unsigned int index, vector<pair<dVector,dVector> > &silhouette, bool &flip);
00088 
00089     PolyPrimitive m_ShadowVolume;
00090     dVector m_LightPosition;
00091     float m_Length;
00092     float m_Expand;
00093     bool m_Debug;
00094 };
00095 
00096 };
00097 
00098 #endif

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