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00017 #ifndef N_TEXTURE
00018 #define N_TEXTURE
00019 
00020 #include <iostream>
00021 #include <string>
00022 #include <map>
00023 #include "PNGLoader.h"
00024 #include "PData.h"
00025 
00026 using namespace std;
00027 
00028 namespace Fluxus
00029 {
00030 
00033 class TextureState
00034 {
00035     public:
00036     
00037     TextureState(): TexEnv(GL_MODULATE), Min(GL_LINEAR_MIPMAP_LINEAR), 
00038      Mag(GL_LINEAR_MIPMAP_LINEAR), WrapS(GL_REPEAT), WrapT(GL_REPEAT), WrapR(GL_REPEAT), 
00039      Priority(1), MinLOD(-1000), MaxLOD(1000) {}
00040     
00041     int TexEnv; 
00042     int Min;
00043     int Mag;
00044     int WrapS;
00045     int WrapT;
00046     int WrapR;
00047     dColour BorderColour; 
00048     float Priority; 
00049     dColour EnvColour; 
00050     float MinLOD;
00051     float MaxLOD;
00052 };
00053 
00062 class TexturePainter
00063 {
00064 public:
00066     static TexturePainter* Get()
00067     {
00068         if (m_Singleton==NULL) m_Singleton=new TexturePainter;
00069         return m_Singleton;
00070     }
00071     
00072     static void Shutdown()
00073     {
00074         if (m_Singleton!=NULL) delete m_Singleton;
00075     }
00076     
00078     void Initialise();
00079     
00081     void ClearCache();
00082         
00085     class CreateParams
00086     {
00087         public:
00088         CreateParams(): ID(-1), Type(GL_TEXTURE_2D), GenerateMipmaps(true), MipLevel(0), Border(0) {}
00089 
00090         int ID;
00091         int Type;
00092         bool GenerateMipmaps;
00093         int MipLevel;
00094         int Border;
00095     };
00096 
00100     
00102     unsigned int LoadTexture(const string &Filename, CreateParams ¶ms);
00103     
00105     bool LoadPData(const string &Filename, unsigned int &w, unsigned int &h, TypedPData<dColour> &pixels);
00106     
00108     unsigned int MakeTexture(unsigned int w, unsigned int h, PData *data);
00110     
00115     
00118     bool SetCurrent(unsigned int *ids, TextureState *states);
00119 
00121     void DisableAll();
00123     
00124 private:
00127     class TextureDesc
00128     {
00129     public:
00130         TextureDesc() : Format(NONE) {}
00131         int Width;
00132         int Height;
00133         PixelFormat Format;
00134     };
00135     
00139     class CubeMapDesc
00140     {
00141     public:
00142         CubeMapDesc() { Positive[0]=0; Positive[1]=0; Positive[2]=0; 
00143                         Negative[0]=0; Negative[1]=0; Negative[2]=0; }
00144         unsigned int Positive[3];
00145         unsigned int Negative[3];
00146     };
00147 
00148     TexturePainter();
00149     ~TexturePainter();
00150     void ApplyState(int type, TextureState &state, bool cubemap);
00151     unsigned int LoadCubeMap(const string &Fullpath, CreateParams ¶ms);
00152     void UploadTexture(TextureDesc desc, CreateParams params, const unsigned char *ImageData);
00153     static TexturePainter *m_Singleton;
00154 
00155     map<string,int> m_LoadedMap;
00156     map<string,int> m_LoadedCubeMap;
00157     map<unsigned int,TextureDesc> m_TextureMap;
00158     map<unsigned int,CubeMapDesc> m_CubeMapMap;
00159 };
00160 
00161 }
00162 
00163 #endif