#include "GL/gl.h"#include "GL/glu.h"#include "GL/glut.h"#include "dada.h"#include "iostream"#include "GLSLShader.h"Include dependency graph for State.h:

This graph shows which files directly or indirectly include this file:

Go to the source code of this file.
Namespaces | |
| namespace | Fluxus |
Data Structures | |
| class | Fluxus::State |
Defines | |
| #define | HINT_NONE 0x0000 |
| #define | HINT_SOLID 0x0001 |
| #define | HINT_WIRE 0x0002 |
| #define | HINT_NORMAL 0x0004 |
| #define | HINT_POINTS 0x0008 |
| #define | HINT_AALIAS 0x0010 |
| #define | HINT_BOUND 0x0020 |
| #define | HINT_UNLIT 0x0040 |
| #define | HINT_VERTCOLS 0x0080 |
| #define | HINT_MULTITEX 0x0100 |
| #define | HINT_ORIGIN 0x0200 |
| #define | HINT_CAST_SHADOW 0x0400 |
| #define | HINT_IGNORE_DEPTH 0x0800 |
| #define | HINT_DEPTH_SORT 0x1000 |
| #define | HINT_LAZY_PARENT 0x2000 |
| #define | MAX_TEXTURES 1 |
1.5.1