DepthSorter.cpp

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00001 // Copyright (C) 2005 Dave Griffiths
00002 //
00003 // This program is free software; you can redistribute it and/or modify
00004 // it under the terms of the GNU General Public License as published by
00005 // the Free Software Foundation; either version 2 of the License, or
00006 // (at your option) any later version.
00007 //
00008 // This program is distributed in the hope that it will be useful,
00009 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00010 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00011 // GNU General Public License for more details.
00012 //
00013 // You should have received a copy of the GNU General Public License
00014 // along with this program; if not, write to the Free Software
00015 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00016 
00017 #include "DepthSorter.h"
00018 
00019 using namespace Fluxus;
00020 
00021 DepthSorter::DepthSorter()
00022 {
00023 }
00024 
00025 DepthSorter::~DepthSorter()
00026 {
00027 }
00028 
00029 void DepthSorter::Clear()
00030 {
00031     m_RenderList.clear();
00032 }
00033 
00034 void DepthSorter::Add(const dMatrix &globaltransform, Primitive *prim, int id)
00035 {
00036     Item item;
00037     item.Prim=prim;
00038     item.GlobalTransform=globaltransform;
00039     item.ID=id;
00040     
00041     dMatrix all=globaltransform*prim->GetState()->Transform;
00042     dVector pos=all.transform(dVector(0,0,0));
00043     item.Depth=pos.z;
00044     m_RenderList.push_back(item);
00045 }
00046 
00047 void DepthSorter::Render()
00048 {
00049     m_RenderList.sort();
00050 
00051     for(list<Item>::iterator i=m_RenderList.begin(); i!=m_RenderList.end(); i++)
00052     {
00053         glPushMatrix(); 
00054         glPushName(i->ID);
00055         glLoadIdentity();
00056         glMultMatrixf(i->GlobalTransform.arr());
00057         i->Prim->ApplyState();
00058         i->Prim->Prerender();
00059         i->Prim->Render();
00060         glPopName();
00061         glPopMatrix();
00062     }
00063 }

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