#include <State.h>
Collaboration diagram for Fluxus::State:
Public Member Functions | |
State () | |
void | Apply () |
void | Spew () |
Data Fields | |
dColour | Colour |
dColour | Specular |
dColour | Emissive |
dColour | Ambient |
float | Shinyness |
float | Opacity |
unsigned int | Textures [MAX_TEXTURES] |
TextureState | TextureStates [MAX_TEXTURES] |
int | Parent |
int | Hints |
float | LineWidth |
float | PointWidth |
int | SourceBlend |
int | DestinationBlend |
dColour | WireColour |
float | WireOpacity |
dMatrix | Transform |
GLSLShader * | Shader |
Definition at line 69 of file State.h.
float Fluxus::State::Shinyness |
float Fluxus::State::Opacity |
unsigned int Fluxus::State::Textures[MAX_TEXTURES] |
TextureState Fluxus::State::TextureStates[MAX_TEXTURES] |
float Fluxus::State::LineWidth |