Primitive.h

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00001 // Copyright (C) 2005 Dave Griffiths
00002 //
00003 // This program is free software; you can redistribute it and/or modify
00004 // it under the terms of the GNU General Public License as published by
00005 // the Free Software Foundation; either version 2 of the License, or
00006 // (at your option) any later version.
00007 //
00008 // This program is distributed in the hope that it will be useful,
00009 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00010 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00011 // GNU General Public License for more details.
00012 //
00013 // You should have received a copy of the GNU General Public License
00014 // along with this program; if not, write to the Free Software
00015 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00016 
00017 #include <string>
00018 #include <map>
00019 #include <assert.h>
00020 #include "State.h"
00021 #include "PDataContainer.h"
00022 
00023 #ifndef N_PRIM
00024 #define N_PRIM
00025 
00026 namespace Fluxus
00027 {
00028 
00031 class Primitive : public PDataContainer
00032 {
00033 public:
00034     Primitive();
00035     Primitive(const Primitive &other);
00036     virtual ~Primitive();
00037 
00041     virtual Primitive *Clone() const=0;
00042     virtual void Render()=0;
00043     virtual dBoundingBox GetBoundingBox()=0;
00044     virtual void ApplyTransform(bool ScaleRotOnly=false)=0;
00046     
00048     virtual string GetTypeName()    { return "Primitive"; }
00049         
00051     virtual void RecalculateNormals(bool smooth) {}
00052     
00056     void RenderBoundingBox();
00057     static void RenderAxes();
00058     void Prerender();
00059     void ApplyState()               { m_State.Apply(); }
00060     
00063     void SetState(State *s)         { assert(s); m_State=*s; }
00064     State *GetState()               { return &m_State; }
00065     
00067     void SetPhysicalHint(bool s)    { m_IsPhysical=s; }
00068     bool IsPhysicalHint()           { return m_IsPhysical; }
00069     
00072     bool Hidden()                   { return m_Hidden; }
00073     void Hide(bool s)               { m_Hidden=s; }
00074     
00076     bool IsSelectable()             { return m_Selectable; }
00077     void Selectable(bool s)         { m_Selectable=s; }
00079 
00080 protected:
00081     State m_State;
00082     
00083 private:
00084     
00086     bool  m_IsPhysical;
00087     bool  m_Hidden;
00088     bool  m_Selectable;
00089 };
00090 
00091 };
00092 
00093 #endif

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