#include "GL/gl.h"
#include "GL/glu.h"
#include "GL/glut.h"
#include "dada.h"
#include "iostream"
#include "GLSLShader.h"
#include "TexturePainter.h"
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Namespaces | |
namespace | Fluxus |
Data Structures | |
class | Fluxus::State |
Defines | |
#define | HINT_NONE 0x0000 |
#define | HINT_SOLID 0x0001 |
#define | HINT_WIRE 0x0002 |
#define | HINT_NORMAL 0x0004 |
#define | HINT_POINTS 0x0008 |
#define | HINT_AALIAS 0x0010 |
#define | HINT_BOUND 0x0020 |
#define | HINT_UNLIT 0x0040 |
#define | HINT_VERTCOLS 0x0080 |
#define | HINT_MULTITEX 0x0100 |
#define | HINT_ORIGIN 0x0200 |
#define | HINT_CAST_SHADOW 0x0400 |
#define | HINT_IGNORE_DEPTH 0x0800 |
#define | HINT_DEPTH_SORT 0x1000 |
#define | HINT_LAZY_PARENT 0x2000 |
#define | MAX_TEXTURES 1 |