State.h File Reference

#include "GL/gl.h"
#include "GL/glu.h"
#include "GL/glut.h"
#include "dada.h"
#include "iostream"
#include "GLSLShader.h"
#include "TexturePainter.h"

Include dependency graph for State.h:

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Go to the source code of this file.

Namespaces

namespace  Fluxus

Data Structures

class  Fluxus::State

Defines

#define HINT_NONE   0x0000
#define HINT_SOLID   0x0001
#define HINT_WIRE   0x0002
#define HINT_NORMAL   0x0004
#define HINT_POINTS   0x0008
#define HINT_AALIAS   0x0010
#define HINT_BOUND   0x0020
#define HINT_UNLIT   0x0040
#define HINT_VERTCOLS   0x0080
#define HINT_MULTITEX   0x0100
#define HINT_ORIGIN   0x0200
#define HINT_CAST_SHADOW   0x0400
#define HINT_IGNORE_DEPTH   0x0800
#define HINT_DEPTH_SORT   0x1000
#define HINT_LAZY_PARENT   0x2000
#define MAX_TEXTURES   1


Define Documentation

#define HINT_AALIAS   0x0010

Definition at line 46 of file State.h.

#define HINT_BOUND   0x0020

Definition at line 47 of file State.h.

#define HINT_CAST_SHADOW   0x0400

Definition at line 52 of file State.h.

#define HINT_DEPTH_SORT   0x1000

Definition at line 54 of file State.h.

#define HINT_IGNORE_DEPTH   0x0800

Definition at line 53 of file State.h.

#define HINT_LAZY_PARENT   0x2000

Definition at line 55 of file State.h.

#define HINT_MULTITEX   0x0100

Definition at line 50 of file State.h.

#define HINT_NONE   0x0000

Definition at line 41 of file State.h.

#define HINT_NORMAL   0x0004

Definition at line 44 of file State.h.

#define HINT_ORIGIN   0x0200

Definition at line 51 of file State.h.

#define HINT_POINTS   0x0008

Definition at line 45 of file State.h.

#define HINT_SOLID   0x0001

Definition at line 42 of file State.h.

#define HINT_UNLIT   0x0040

Definition at line 48 of file State.h.

#define HINT_VERTCOLS   0x0080

Definition at line 49 of file State.h.

#define HINT_WIRE   0x0002

Definition at line 43 of file State.h.

#define MAX_TEXTURES   1

Todo:
use glew for this

Definition at line 61 of file State.h.


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