00001 // Copyright (C) 2005 Dave Griffiths 00002 // 00003 // This program is free software; you can redistribute it and/or modify 00004 // it under the terms of the GNU General Public License as published by 00005 // the Free Software Foundation; either version 2 of the License, or 00006 // (at your option) any later version. 00007 // 00008 // This program is distributed in the hope that it will be useful, 00009 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00010 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00011 // GNU General Public License for more details. 00012 // 00013 // You should have received a copy of the GNU General Public License 00014 // along with this program; if not, write to the Free Software 00015 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00016 00017 #ifdef GLSL 00018 #include "GL/glew.h" 00019 #endif 00020 #ifndef __APPLE__ 00021 #include "GL/gl.h" 00022 #include "GL/glu.h" 00023 #include "GL/glut.h" 00024 #else 00025 #include "OpenGL/gl.h" 00026 #include "OpenGL/glu.h" 00027 #include "GLUT/glut.h" 00028 #endif 00029 00030 #include "dada.h" 00031 #include "iostream" 00032 #include "GLSLShader.h" 00033 #include "TexturePainter.h" 00034 00035 #ifndef N_STATE 00036 #define N_STATE 00037 00038 namespace Fluxus 00039 { 00040 00041 #define HINT_NONE 0x0000 00042 #define HINT_SOLID 0x0001 00043 #define HINT_WIRE 0x0002 00044 #define HINT_NORMAL 0x0004 00045 #define HINT_POINTS 0x0008 00046 #define HINT_AALIAS 0x0010 00047 #define HINT_BOUND 0x0020 00048 #define HINT_UNLIT 0x0040 00049 #define HINT_VERTCOLS 0x0080 00050 #define HINT_MULTITEX 0x0100 00051 #define HINT_ORIGIN 0x0200 00052 #define HINT_CAST_SHADOW 0x0400 00053 #define HINT_IGNORE_DEPTH 0x0800 00054 #define HINT_DEPTH_SORT 0x1000 00055 #define HINT_LAZY_PARENT 0x2000 00056 00058 #ifdef ENABLE_MULTITEXTURE 00059 #define MAX_TEXTURES 8 00060 #else 00061 #define MAX_TEXTURES 1 00062 #endif 00063 00069 class State 00070 { 00071 public: 00072 State(); 00073 00074 void Apply(); 00075 void Spew(); 00076 00077 dColour Colour; 00078 dColour Specular; 00079 dColour Emissive; 00080 dColour Ambient; 00081 float Shinyness; 00082 float Opacity; 00083 unsigned int Textures[MAX_TEXTURES]; 00084 TextureState TextureStates[MAX_TEXTURES]; 00085 00086 int Parent; 00087 int Hints; 00088 float LineWidth; 00089 float PointWidth; 00090 00091 int SourceBlend; 00092 int DestinationBlend; 00093 00094 dColour WireColour; 00095 float WireOpacity; 00096 00097 dMatrix Transform; 00098 00099 GLSLShader *Shader; 00100 }; 00101 00102 }; 00103 00104 #endif